Units

Anime Origins Legendary and Epic Units

Launch fillers: dense-wave damage, range stacking, magic, and refunds.

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Legendary and Epic Units

Legendary and Epic units fill the board until Mythics and Secrets arrive. After the 14 August 2026 launch, that means Tranko, Itsoda, Kingo, Neli, and Leorio. None of them are S+. Tranko is A as a dense-wave clearer. The rest are B placeholders except Leorio, who is C on a damage chart and useful as a temporary cash machine. Read this page so you know who to feed, who to park, and who to sell. Then look at Mythic units for the bodies that replace them, and at team builds for where a filler is still allowed to stand.

Do not spend Immortal, Overseer, or 1300 pity tokens here. Ace or Haste III on Tranko is the ceiling. Hustler on Leorio is acceptable only if Bluma does not exist yet. Scholar can sit on a unit you are feeding and about to sell; it should not sit on a Secret you do not own.

Tranko

Tranko (inspired by Trunks) is the one Legendary worth a real EXP budget. Hope Against Despair grants plus 15 percent damage and minus 15 percent cooldown when five or more enemies are in range. Story Mode packs and Infinite clumps trigger it constantly. Raid bosses that walk alone do not. That is why Tranko is A for early chapters and a sell candidate once Valcrad or Madara owns the boss lane.

Place Tranko on wide bends, not on a boss entrance that spawns one target. Pair with Bluma or Leorio so the cooldown reduction actually turns into extra upgrades. If Tranko is your best unit, you are still in the beginner build: clear Story, summon, and stop rolling traits past Ace.

Itsoda

Itsoda (inspired by Ishida) stacks range while idle. Heilige Flugel adds plus 1 percent range each second the unit is not attacking, up to 15 percent. For every plus 5 percent range gained this way, Itsoda gains plus 10 percent damage, up to 30 percent. In practice the unit wants a lane with gaps between packs so the stack can rebuild. A lane that never stops feeding targets keeps Itsoda at the floor.

That pattern is awkward in Infinite Mode and comfortable in slower Story chapters. Itsoda is B: playable, not a plan. Do not put Hawkeye on it and call it a range carry. Replace it with Goju or Madara when those drop. Until then, park it on a long sightline and refuse to dump evolution materials that a future Secret will need.

Kingo

Kingo (inspired by the Fairy King) is simple. Fairy King’s Magic makes attacks deal an additional 10 percent magic damage. There is no ramp, no stun, no income. Ten percent is real and also not a kit. Kingo is B filler for a hole in the track. Feed it only to keep a chapter alive. Magic-percent stacking is not a reason to skip how to summon units in favor of maxing this body.

If you like the aesthetic, fine. If you are spending Stat Prisms here while Goju sits unevolved, stop. Kingo does not become S because the number is easy to remember.

Neli

Neli (inspired by Nelliel) rolls Weak Point for a chance to deal plus 20 percent damage. Burst RNG on a Legendary is entertaining and still B. You cannot time a Raid stun around a weak-point proc. You cannot fund a lobby with it. Place Neli when the slot would otherwise be empty. Sell when a Mythic carry needs the placement.

Weak Point does not make Neli a crit unit for Head Hunter purposes in the same way Valcrad’s Third Eye does. Do not force Rupture here. Ace is plenty. Reach I is a reroll.

Leorio

Leorio is the Epic economy unit. Golden Refund gives a 10 percent chance, whenever a nearby unit is upgraded, to refund 15 percent of the cash spent. If multiple Golden Refund units sit nearby, only one may attempt the roll. Two Leorios on the same bend do not double your refunds. They waste a placement.

Leorio is C on the unit tier list because the unit does not clear waves. It is still correct in beginner and farm comps until Bluma’s Training Data outpaces a 10 percent refund. Put Leorio next to the upgrade path, not at the map spawn. Take the refunds, finish the carry’s upgrades, then sell. Leaving Leorio on a Raid board after Bluma has Hustler is how you lose a damage slot for a coin flip.

A farm trait on Leorio is allowed as a bridge. A damage trait on Leorio is a leaked pity story. Do not Copy Leorio’s nothing-burger active onto Cursed Lover. Copy a slash or a stun.

When to sell the whole row

Sell order once Mythics and Secrets exist: Neli and Kingo first, Itsoda second, Leorio third after Bluma is online, Tranko last and only when a Secret or Noroto covers the same packed lane. That order matches team builds. Evolution materials from Story, Infinite, and Raids should skip this row except for a Tranko you must play this week.

Refunds are not damage. Tranko’s packed-lane spike is not a coffin stun. Itsoda’s idle range is not Infinity. Keep those distinctions straight and this rarity band becomes a set of rented slots instead of a second roster you feel guilty for abandoning. The moment a Mythic carry and Bluma both exist, this page turns from a build guide into a sell list, and that is the correct ending for launch fillers.

Frequently Asked Questions

Quick answers to the most common questions.

Is Tranko worth evolving?

Yes, if Tranko is your best packed-lane clearer. No, if Noroto or a Secret already covers that job. Check [Mythic units](/players/mythic-units/) before you spend materials.

Should I place two Leorios?

No. Only one nearby Golden Refund can roll. One Leorio is a bridge. Two is a wasted placement.

Why are Itsoda, Kingo, and Neli all B?

They are honest fillers with small passives and no farm or stun. Playable in Story, replaced in Raids. See [team builds](/tier-list/builds/) for when they still have a slot.

What trait should Leorio hold?

Income if Bluma is missing. Nothing expensive. Do not put Immortal or Overseer on an Epic refund unit.

When do I sell all Legendaries?

When Mythic or Secret units cover their lanes. Keep Tranko longest. Sell Kingo and Neli first so EXP feeding stays on keepers.